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Cyberpunk 2077 johnny silverhand4/11/2023 Past those guards, you'll find Grayson - who you shoot to wound and interrogate. On the far end of the deck there are three guards who'll spot you whatever you do, so now's the time to go loud if you haven't already and take them out. There are two guards in front of the ship to slip past when they're looking the other way, then go up the stairs to the ship and search the deck. If you don't have the stats to get into the dataterm hut, smash a window with a melee weapon or sneak around the front side.Īfter you scan the computer, go through the room to your next marker, but be aware there's a guard you need to let pass right by the left of the door as you leave. You can also take a shortcut by breaking the fence with 9 Technical Ability if you bear to the right. Although stealth sections like these are always much easier with the synapse cyberware. In the second area, ping a guard to get a lay of the land, then you should be able to easily sneak over to the data terminal by crouch-walking almost straight toward the quest marker. But if you're determined, keep left and jump up to the top of the shipping containers. When you arrive, you’ll wait 'til nightfall before heading out, then you’ll sneak into the docks following Rogue.Įven though you're supposed to be stealthy, there's no penalty for going in guns-blazing. Hop in the car and enjoy your present before you set off for the mission. Then when you arrive, speak to Rogue and Crispin Weyland. So go see her at the Afterlife for the details. When she calls, Rogue will point you to a ship in the docks. What's more, you get Johnny’s Aviators and tank top in your inventory - even levelled up to be useful armour. Wait a day and Rogue will call with an update. You can remove either at a ripperdoc later, because it replaces your hand cyberware.Īfter that debauchery, you've actually got a lead on Smasher. "The other one" is a heart with "Johnny" through the middle. Next, in the tattoo parlour, the goat tattoo is a goat - as you'd expect. In the following sequence, if you want to stay true to the OG, then the tequila drink on the menu is the "Johnny Silverhand". If you decide that you want to go ahead with the questline, make your way to the Afterlife bar in Watson with Johnny and take the pills. You don't have to decide right then and there, but to complete these quests, you have to hand over the reins to Johnny, and there aren't any immediate ill effects.Ĭyberpunk 2077 "Chippin' In" - Should you get the goat, or the other one? Kerry's romance route can only be accessed through the "Chippin' In" series of missions, and it's a vital first step towards unlocking the game's secret ending (more on that below). With that, he'll ask to take over V's body to take care of business, then he's happy to let go.Īgreeing to give Johnny control obviously figures in Cyberpunk 2077's ending, but in the shorter term, unlocks a series of quests that you'll definitely want to complete. Chief among them is that Adam Smasher is still alive, but there's also loose ends with Rogue, his old band mates, and his legacy he still wants to resolve. Say yes if you want to cement your relationship, and he'll run through his list of regrets. He'll level that he'd happily give his life for yours, and asks if you'd do the same. Open the compartment and hear Johnny out. "Tapeworm" is a quest that's popped up a few times throughout the game already, each time V has spoken to Johnny about their time together.Īs you go through the sequence, ask him if he wanted to take the pill, then say that you believe him, before continuing through the window of the dive motel. Manage cookie settingsĬyberpunk 2077 "Tapeworm" - Should you give Johnny control? To see this content please enable targeting cookies. "Chippin' In" - Unlocking the "Blistering Love" side job."Chippin' In" - Should you get the goat, or the other one?."Tapeworm" - Should you give Johnny control?.He'll be able to finish off what he needs to by taking control of their body with the help of Misty's pills, but V has the final say. With the realisation that he might soon be gone for good, Johnny asks V to make good on some of the misdeeds of his life. With the events of I Walk the Line in Pacifica behind the pair, and their story with Takemura heating up, Act 3 of the game marks the final stretch before the end-game. By this point in Cyberpunk 2077, V and Johnny Silverhand have been through a lot together, and the Chippin' In quest marks the start of them beginning to get along.
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